Civ 5 Brave New World Best Civ

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Civ 5 Brave New World Best Civ 4,0/5 8062 reviews
Civilization V: Brave New World
Developer(s)Firaxis Games
Publisher(s)2K Games(Windows)
Aspyr(OS X, Linux)
Designer(s)Ed Beach
SeriesCivilization
Platform(s)Microsoft Windows, Mac OS X, Linux
Release
  • WW: July 12, 2013[1]
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer
  1. Civ 5 Brave New World Best Civ For Science

Civ 5 Brave New World Best Civ For Science

Sid Meier's Civilization V: Brave New World is the second official expansion pack for the turn-based strategy video game Civilization V. It was released on July 9, 2013 in North America, and on July 12, 2013 in the rest of the world.

Brave New World features nine new leaders and civilisations, including Casmir of Poland, Ashurbanipal of Assyria, Pedro of Brazil, Maria of Portugal and the ever popular Shaka of the Zulus. This is the most fun I’ve had with Civilization since Civ IV, and the best late-game since Civ II. Brave New World is the rare case of a title delivering exactly what it promises.

Gameplay[edit]

The expansion adds nine Civilizations, eight Wonders (the Parthenon, Broadway, Globe Theatre, Borobudur, the Uffizi, the Red Fort, Prora and the International Space Station[2]), eight buildings, twenty units such as the Winged Hussars and Zulu Impi, two scenarios (American Civil War and Scramble for Africa), a new Trade Route system using Caravans and Cargo Ships trade units, Ideologies, the World Congress which expands the diplomatic aspect of the game, and an improved Cultural Victory including Tourism, Archaeology and a Great Work mechanic to the core-game. Thus the Great Artist has changed a lot with the features above, along with Great Musician and Great Writer. The expansion pack includes and expands on all of the mechanics of Gods & Kings.[3]Brave New World reintroduces Christianity to split into three religion branches, Catholicism, Eastern Orthodoxy and Protestantism.

Social policies have been overhauled in Brave New World, with the introduction of the new ideology system. Once the player either reaches the Modern era or finishes three factories, he or she will have to choose an ideology to continue the game. There are three ideologies available to choose, all of which were formerly the Industrial era social policies: Order, Freedom, and Autocracy. Each ideology has 16 unique tenets, which are unlocked and feature bonuses similarly to social policies in the core game. Two new social policy trees were added to replace the old policies becoming ideologies. Aesthetics focuses on culture while Exploration focuses on naval activities. In addition, the Piety policy tree has been updated so that it now deals entirely with religion.

The diplomatic gameplay aspect has been improved in the expansion. With the introduction of the world congress, beginning in the Renaissance era upon one civilization discovering printing press and meeting every other civilization, proposals can be voted on that influence the conditions within the world, trade embargoes, as well as world activities such as the World's fair. In order to achieve the diplomatic victory, one must be voted the world leader at a World Congress meeting.

The cultural victory has also changed with the introduction of tourism. Tourism is achieved by creating great works of art, music, and writing. A civilization's tourism output must be greater than every other civilization's culture output to achieve the cultural victory.[4]

In addition, The Statue of Zeus, previously released in the Seven Wonders of the Ancient World DLC, is included in the game.

New civilizations[edit]

Brave New World adds nine playable civilizations and leaders: Casimir III of Poland,[5]Ashurbanipal of Assyria,[6]Pedro II of Brazil,[7]Shaka of the Zulus,[8]Maria I of Portugal,[9]Gajah Mada of Indonesia,[10]Ahmad al-Mansur of Morocco,[11]Enrico Dandolo of Venice,[12] and Pocatello of the Shoshone. Additionally, Haile Selassie of Ethiopia, previously released in the first expansion, is included along with the nine new civilizations for those who did not purchase Gods & Kings.

The developers stated that they wanted to include civilizations from parts of the world less commonly represented, namely Africa (Zulu, Morocco) and South America (Brazil). Other new civilizations were added to provide players with a more 'interesting gameplay experience', many of them showcasing the gameplay features new to Brave New World; for example, players as Portugal or Venice are encouraged to make use of the new trading route system.[13]

Nineteen new city states were added to replace old city states that were merged into their civilization counterpart. The new city states include Riga, Vancouver, and Kiev.[4]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings85.78%[14]
Metacritic85[15]
Review scores
PublicationScore
GameSpot9.5/10[16]
IGN9.4/10[17]
PC Gamer (US)88/100[18]

Critical response to Brave New World has been positive.[14][15]

GameSpot gave the game a 9.5/10 praising its gameplay that allows for varied play styles and new mechanics.[19]

PC Gamer gave the game an 88/100, calling it 'A recipe for hundreds of hours more delicious turn-based strategy.' The reviewer praised the game's modification to later eras and victory conditions.[20]

IGN gave the game a score of 9.4/10, calling it the 'best Civilization expansion so far' that 'takes the dangling threads of Gods & Kings and brings them to their full potential.' The review went on to praise the new mechanics such as tourism and ideologies for removing the late-game tedium and allowing for more complex and flexible strategies.[17]

The Game Scouts gave Brave New World a 9/10, saying 'Brave New World shows me that Sid Meier and the development teams responsible for the Civilization franchise aren't resting on their laurels.'[21]

References[edit]

  1. ^ ab'Civilization V: Brave New World announced – expands culture and diplomacy News'. PC Gamer. Retrieved May 8, 2013.
  2. ^'The Civilization V: Brave New World Team Answers Your Questions Part 2'.
  3. ^'Civilization V: Brave New World Announced'.
  4. ^ ab'Civilization V Analyst: Brave New World'. Well-of-souls.com. Retrieved September 20, 2016.
  5. ^'Poland nation'. Civilizationmaps.com. August 8, 2018.
  6. ^'Ashurbanipal of Assyria, has just been introduced as one of the 9 new leaders in the upcoming Civ V: Brave New World'. Tweet by @2KGames.
  7. ^'The Culture and Diplomacy of Civ V: Brave New World'.
  8. ^'Civilization V: Brave New World Preview – Shaka Returns'.
  9. ^'Portugal civilization'. Civilizationmaps.com. August 8, 2018.
  10. ^'Indonesia Civilization V'. Civilizationmaps.com.
  11. ^'Morocco, Indonesia to Join Civilization V Roster'.
  12. ^'Venice nation'. Civilizationmaps.com. August 8, 2018.
  13. ^'Knowing History: Behind Civ 5's Brave New World'. Polygon. June 27, 2013.
  14. ^ ab'Sid Meier's Civilization V: Brave New World'. GameRankings. Retrieved November 22, 2013.
  15. ^ ab'Sid Meier's Civilization V: Brave New World'. Metacritic. Retrieved August 7, 2013.
  16. ^'Sid Meier's Civilization V: Brave New World Review'. GameSpot.
  17. ^ ab'CIVILIZATION V: BRAVE NEW WORLD REVIEW'. IGN. Retrieved November 22, 2013.
  18. ^'Civilization V: Brave New World review'. PC Gamer. Retrieved November 22, 2013.
  19. ^http://www.gamespot.com/reviews/civilization-v-brave-new-world-review/1900-6411136/
  20. ^By Zergnet (September 11, 2014). 'Civilization V: Brave New World review'. PC Gamer. Retrieved September 20, 2016.
  21. ^'Civilization V: Brave New World Review'. The Game Scouts. Retrieved November 22, 2013.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Civilization_V:_Brave_New_World&oldid=886523930'
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Back to Civilization V

Civilization V: Brave New World
Developer:Firaxis Games
Publisher:2K Games
Designer:Ed Beach
Game engine:Firaxis LORE
Released:NA July 9, 2013
WW July 12, 2013
Game genre:Turn-based strategy game
Game modes:Single player, Multiplayer
Ratings:ESRB: Everyone 10+
PEGI: 12
Platform/Format:Microsoft Windows, OS X, Linux
Game Media:CD 2, DVD 1
System Requirements:
Game Input:Mouse, keyboard

Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. It was released on July 9, 2013 in North America and on July 12, 2013 worldwide. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Besides International trade, three brand new systems are introduced - the Ideology system as a late-game Social development, the World Congress as a brand new level of diplomatic interaction between civilizations, and the Archaeology system as an exciting new dive into the game's own history. What's more, the Cultural victory has been completely redone, and it involves now spreading your influence around the world with brand new Great works and Archaeological artifacts; the Diplomatic victory has also been linked to the new World Congress system for a much more sensible way of achieving diplomatic dominance.

Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.

New contentEdit

Civilizations and leadersEdit

  • Poland: Casimir III
  • Assyria: Ashurbanipal
  • Brazil: Pedro II
  • Zulus: Shaka
  • Portugal: Maria I
  • Indonesia: Gajah Mada
  • Morocco: Ahmad al-Mansur
  • Venice: Enrico Dandolo
  • Shoshone: Pocatello
  • Ethiopia: Haile Selassie (previously included with the Gods & Kings expansion pack)

Nmc texture pack fallout 3. In addition, France has been overhauled to better work with the new cultural aspect of Brave New World, and Arabia has been given a new Unique Ability, likely as its old Unique Ability conflicts with the changes made in Brave New World.

UnitsEdit

In addition to the unique units of the new civilizations, the following units are introduced in Brave New World:

BuildingsEdit

WondersEdit

World WondersEdit

  • International Space Station (World Congress Wonder)
New

National WondersEdit

Natural WondersEdit

New Cultural VictoryEdit

The cultural victory conditions have completely changed, and the task is now to spread your culture across the globe, via a brand new stat - Tourism - and dominate all other cultures. Become the first civilization with a majority influence in all remaining civilizations in the world to achieve a new cultural victory, becoming the envy of the world.

With the introduction of this new cultural concept, great artists, writers and musicians can now create Great Works that are later placed in key buildings across your empire like museums, opera houses, and even the Great Library.

ArchaeologyEdit

A brand new system has been created, allowing you to research your own and other civilization's past starting from the Industrial Era. After researching the Archaeology technology, you can now train archaeologists to investigate sites of ancient battles and city ruins, which you can then turn into world-famous Landmarks, or from which you can extract priceless cultural artifacts to place into your Museums.

World CongressEdit

The importance of diplomacy is intensified and city-state alliances are more important than ever. Come the Renaissance Era, the all-new world congress will change the diplomatic terrain, through voting on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the world games, and banning the construction of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the diplomatic victory ensures that the end of the game will be more dynamic than ever before.

International Trade RoutesEdit

Trading has been brought to the next level! You can now create international trade routes via land or sea, and turn your cities into trade hubs, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science.

You can also improve your trade routes through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. You can connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or even point your trade route inward, sending vitally important food and production to the far corners of your own empire.

Social Policies and IdeologiesEdit

Social policies have been altered considerably to fit all new content. Early game choice of Policies has been increased considerably, by unlocking most policy trees earlier.

New Policy TreesEdit

  • Aesthetics: Becomes available during the Classical Era. Improves the civilization's ability to generate Culture. Adopting Aesthetics allows you to earn Great Writers, Artists, and Musicians 25% faster. Unlocks building the Uffizi.
  • Exploration: Becomes available during the Medieval Era. Enhances your abilities to spread your empire over the seas and trade overseas. Adopting Exploration gives + 1 Movement for Naval units and +1 Sight for Naval combat units. Unlocks building the Louvre.

Updates on existing Policy treesEdit

  • Piety and Rationalism are no longer mutually exclusive
  • Piety is now available right from the Ancient Era, and focused entirely on Religion
  • Patronage now becomes available during the Classical Era
  • Commerce is now focused on enhancing land trade as well as Gold production
  • Freedom, Order, and Autocracy have been removed from social policy trees as they are now included as the new Ideology feature

IdeologiesEdit

Once you either enter the Modern Age or build three Factories, you have to choose the Ideology of your people to streamline the continued social development of your empire. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways, but can also become another cause for divisions among civilizations. Public opinion related to your Ideology now becomes a major source of concern for your Empire in the late game. The choices you make will impact your relationships with other civilizations for the rest of the game.

Policy-specific WondersEdit

Each policy tree and ideology now unlocks a particular World Wonder. This means you cannot build a particular Wonder without adopting a certain policy tree first, even though you have the appropriate technological requirement to build it. The list is below:

  • Tradition: Hanging Gardens
  • Liberty: Pyramids
  • Honor: Statue of Zeus
  • Piety: Great Mosque of Djenne
  • Patronage: Forbidden Palace
  • Aesthetics: Uffizi
  • Commerce: Big Ben
  • Exploration: Louvre
  • Rationalism: Porcelain Tower
  • Freedom: Statue of Liberty
  • Order: Kremlin
  • Autocracy: Prora

ScenariosEdit

Brave New World also introduces two new scenarios:

  • American Civil War: Fight the 'War Between the States' from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
  • Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

Relations to Civilization V: Gods & KingsEdit

In addition to new features, Brave New World also incorporates all changes from previous expansions and many DLCs, and alters game mechanics added in Gods & Kings to fit the new expansion, including Religion, Espionage, and advanced combat mechanics. This will not, however, add all the nine civilizations (other than Ethiopia) nor the three scenarios included with Gods & Kings.

The changes from Gods & Kings have been enhanced. In espionage, spies have been updated so that they can act as diplomats, who are used to gain support from other civilizations in the World Congress.

The religion aspect of the game has changed some of the available religions. The current Christian religion has been renamed 'Catholicism', and other sects of Christianity, including Eastern Orthodoxy and Protestantism (both appearing originally in the Into the Renaissance scenario), have been added.

Much more importantly, Religion has been updated to include the new cultural and trade route mechanics, and enhanced with new Beliefs, including the new reformation belief, an advanced enhancement belief you can adopt in addition to other religious beliefs when you adopt the Reformation policy in the Piety policy tree. This allows the creation of very powerful tools to aid you on your path to victory.

SourcesEdit

Civilization V [edit]
Gods & KingsBrave New World

Lists
Buildings • Civs • DLC • Improvements • Promotions • Resources • Scenarios • Social Policies • Technologies • Terrain • Unique Abilities • Units • Wonders

Eras
Ancient • Classical • Medieval • Renaissance • Industrial • Modern • Future† • Atomic‡ • Information‡

Concepts
City-State • Culture • Espionage‡ • Food • Gold • Great People • Happiness • Production • Religion‡ • Science • Tourism‡

Guides etc.
Achievements • Mathematics • Modding • Major Patches • Soundtrack • Civilopedia

† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World

Civilization Series
GameExpansion packs
CivilizationNone
Civ IIConflicts in CivilizationFantastic WorldsTest of Time
Civ IIIPlay the WorldConquests
Civ IVWarlordsBeyond the SwordColonization(Total conversion)
Civ VGods & KingsBrave New World
Beyond EarthRising Tide
Civ VIRise and FallGathering Storm
Official SpinoffsSid Meier's ColonizationSid Meier's Alpha Centauri (Alien Crossfire) • Civilization RevolutionCivWorldCivilization Revolution 2Sid Meier's Starships
Other games:FreecivImperialismCivilization: Call to PowerCall to Power IIFreeColCivCity: RomeC-evoNewCol
ComparisonsComparison between Civilization games • Civilizations