Red Orchestra 2 Weapon Upgrades
- Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.
- Here is a list of weapons you will encounter and utilize while playing Red Orchestra 2 As you progress with your weapon, the quality changes every 25 levels. Every 25 levels, the weapons becomes more shiny.
While Red Orchestra 2 does contain leveling and weapon upgrades, they aren't as important or prevalent as in many other online shooters. As you play, you increase your 'honour' level.
So, I want to buy this game, but I'm still wondering what is the difference between them.
Any idea?
Like, tell me the detailed answer, maybe like gun unlocking a bit easier, exclusive items, etc..
Buy RO2 with Rising Storm
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Buy RO2 with Rising Storm - RO 2 Digital Deluxe Edition
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Note that im from Indonesia. The price difference is only like 1$.
DJ Pirtu1 Answer
Looking at the Steam Store Description (you'll need to extend it to see this), the 'Digital Deluxe Edition' adds:
- Day 1 Unlock of the Elite Assault Weapons (MKb 42(H) and AVT-40) and Semi Auto Sniper Weapons (SVT-40 and G 41(W))
- Team Fortress 2 German and Russian hats, The Stahlhelm and The Pilotka ('Genuine' if bought during pre-purchase, so not any more)
- Two new characters for Killing Floor - Russian and German Soldier Re-enactors, Nikolai and George
So, 4 unlocked guns and some cosmetics for 2 other games.
DJ PirtuDJ PirtuNot the answer you're looking for? Browse other questions tagged red-orchestra-2 or ask your own question.
Hello,
Even though I wrote this question, I figured I would answer it as well.
First off, there are many classes of weapons available for use on both sides. (Russia and Germany)
The weapons generally fall in to one of the following categories:
Rifles (Bolt and Semi-Automatic), SMGs (I will include the Mkb 42 somewhere), Machine Guns, Sidearms (pistols), Marksman Rifles, Anti-Tank Rifles, and explosive weapons such as grenades and satchels.
I like damn near every weapon, but there are without a shadow of a doubt, weapons that I prefer over others.
First, bolt-action rifles. This one is very difficult. There are two choices in this class. For the Russians, the Mosin-Nagant M1891/1930, and for the Germans, the Mauser Karabiner 98k. I want to start off by saying that both weapons are fantastic. They are accurate well above most of the engagement ranges you will encounter with open sights, their ammunition is potent and plentiful, and they have astonishingly fast reload speeds. I think I am going to side with the MN91/30. I much prefer the iron sights of this rifle (vs. the K98 lvl 50), it is accurate, powerful, and common. The bayonet is effective, in both damage and length as well.
Semi-Auto Rifles. This decision I didn’t have to wrestle with hardly at all. The SVT/AVT-40 rifles are far better in many ways than its German counterpart. For one, the G41(W) is loaded via a 10-rd internal magazine with 5-rd charger (stripper) clips, where as the SVT and AVT rifles have 10-rd detachable box magazines making reloads much faster. I am also a fan of the iron sights the Russian rifles use. They are small, but not restrictive, as well as being easy to use on the move where necessary.
Iskoola pota regular font free download. Sub-Machine Guns (and Mkb 42 (H) Assault Rifle)
For genuine SMGs, there are three choices the player has. For the Russians, the PPsh-41 and PPs-42 are available. For the Germans, only the MP40 can be selected. This decision is difficult as well. For me it is a DEAD TIE between the PPsh and MP40. For long bursts with manageable recoil, the MP40 wins hands-down, however, clearing a room infested by the enemy, the PPsh takes the cake. Sorry.
As far as the Mkb is concerned, there really is no competition. It has more per-shot power than any of the SMGs, has select-fire capability, 30-rd detachable magazine, both a bayonet (lvl 25) and 4x scope (lvl 50) can be unlocked for use, and it fairly accurate. The only issue I have is in fact not the weapon’s fault. When I first started playing this game, I thought it would be an abundant choice as far as availability in classes. I later found out that it was only available for use by Elite Assault troops. That is the only problem, if it is to be considered a problem at all, that I have with this gun.
Machine Guns. There are 3 options in the realm of MGs. For the Russians, the DP-28, and for the Germans, the MG34 and MG42 General-Purpose Machine Guns. Similar to the Semi-Auto rifles, there is little competition. The German MG42 is my all-time favorite MG in this game, hands-down. It is incredibly accurate, powerful, players spawn typically with enough ammo to take on numerous foes (with well aimed bursts), and when required, the barrel change for the MG42 is very fast. With a rate of fire of around 1200 rounds, single men can be taken down with down 1/5–1/4 second bursts. The sights are fabulous, it sounds plain-old terrifying, and when employing burst fire from a fixed position, the recoil is very manageable. However, the MG42 is by no means perfect. Until you played with it, learned about what it can and cannot do, experimented, and know how to use one, it is difficult to simply pick up and use effectively. You must learn that burst-fire is a necessity, and that it is more suited to engagements 100–200m as opposed to 0–100m. There is also a level of endurance required to use this weapon effectively. Before lvl 25, this gun is fed by 50-rd drums. With a single 2.5 second burst, the drum will be empty. At level 25, it feeds from 100-rd belts, which is nonetheless an improvement, but conservation is still encouraged. At level 50, however, the player unlocks 250-rd belts, which are ideal for prolonged engagements. Lastly, when I first unlocked it, I thought the weapon might still be usable when fired from the hip. Boy was I wrong. When being carried from position to position, use your sidearm or other secondary of choice. The vertical recoil of the MG42 when fired from the hip is utterly uncontrollable. Don’t do it.
Now, on to sidearms. For both sides, there are a pair of pistols to chose from, combining to four choices. For the Russians, there is the Nagant M1895 revolver and the Tula-Tokarev TT33. On the German side, the Walther P38 and Mauser C96 “Broom-handle” are offered. Of all of these, after using all of them, the winner has proven to be apparent. The C96. From the beginning, it is powerful, accurate, and very unique. It seems as though no two pistols in this game are alike. As an example, the M1895 is the only revolver, and the only pistol capable of using a suppressor. The TT33 chambers the 7.62x25mm Tokarev, a potent pistol round shared by the PPS-42 and PPsh-41. The P38 is the only pistol to chamber 9mm Parabellum, as well as being the first design to incorporate a double/single action trigger, even though it is not depicted in game, as double action pulls are not simulated. The C96 is unique for a number of reasons. Firstly, it chambers the powerful 7.63x25mm Mauser round, it is fed by one of two ways in-game; those being by 10-rd charger clips or later by 20-rd detachable magazines. Also, it is the only pistol with select-fire capability, as well as utilizing a shoulder stock at level 50. Perhaps the pistol’s non-conformity to modern standards was what got me originally interested. But after playing with it, I found it was accurate at 100m+ and powerful enough to drop men in two hits within those 100m. Its recoil is easily controllable after lvl 25, and longer range hits are easier to get.
Now, on to Marksman Rifles. There are four selections for each side, one bolt-action and one Semi-Auto each. For the Russians, the MN 91/30 Scoped is the bolt choice, and the SVT-40 Scoped is the Semi-Auto choice. For the Germans, the K98 Scoped and G-41(W) Scoped rifles are your options. I prefer the K98 overall. I have not spent large amounts of time with either semi-auto choice, but the K98 is better in my opinion. After level 25, I much prefer the new reticle to the Russian one, and even the German one before level 25.
Red Orchestra 2 Weapon Upgrades 7
Second to last are the Anti-Tank Rifles. There are two total rifles that players can use. The Russians have the PTRS-41, and the Germans have the PZB 784 (R). I have not used the PTRS, and when I have used the PZB, it was inaccurate, but when I DID hit a man, not even a tank, it was very satisfying. Because I have never used the PTRS, the PZB wins.
Finally, the explosive weapons. There are six explosive options. For the Russians, there are the F-1 hand grenade, the RPG-40 A-T grenade, and Soviet 3kg satchels. For the Germans, the M1939 hand grenade, the HHL3 A-T grenade, and 3kg satchels. For hand grenades, the German M1939 wins, mostly because its range and power is greater. For A-T grenades, for me, there is no clear winner, because I have not used either. Also for the satchels, they both have the same explosive mass, range, and total number, so there is no winner either.
Germany: 4 Russia: 3
Germany may have won in numbers, but some of the Russian guns are far superior.
Red Orchestra 2 Weapon Upgrades Download
I am interested to hear other’s answers, perhaps I included to much detail, but when I get going, I don’t want to stop.